Desmarinn

It takes more than one little arrow to kill Rainboramir
It starts in the hallway

The floor is covered with a thick layer of soot, the party is nervous and Kethaveltril Aleanlylth summons a ectoplasmic hound to scout ahead. As the poor beast enters the hallway completely it is seized in the coils of a snake constructed of ash and soot the battle starts off poorly with Thalon (Rah) Baeqlylth getting grabbed in it’s coils but between the casters and the other melee and ranged members they free him and slay the beast. It leaves behind some strange black gemstones with runes on them as they are deciding what to do with them they are ambushed by 10 members of the Dancing Blaze acrobats and thieves in service to the brotherhood they use speed to strike hard and fast so combat doesn’t last long. As soon as the battle tempo slows down they use a massive attack called cyclone of fire it require precision from all members but they pull it off, the blast nearly kills Thalon (Rah) Baeqlylth and Naelurec but the necklace saves them although the latter’s foot is reduced to ash. At this point their companion unleashes a potent spell that dissolves all 10 of the enemy. With the battle over they notice the gems remain Naelurec tries to identify the items Kethaveltril Aleanlylth found marked by the fake mouse prince in everyones packs and is visited by Vervenhive the Terror of the Mind. It seems this Terror does not like interlopers and breaks his finger off in Naelurec eye, a blackness spreads all through his face neck and eye veins as a result it also causes him to see Horrific things out of the corner of the afflicted eye. When Adriane tries she is also visited and the Terror truly proves he can get beneath her skin by forcing her mouth open and vomiting a great gout of black pus and bile down her throat and then forcing her to swallow. After all of this unpleasentness the party decides it is best to rest and regroup, during the rest Yndara Xaphan uses consecrate on both Naelurec and Adriane the result is a grusome display of Vervenhives evil as twisted parodies of the two claw from their bodies the sorcerer has his claw from his eye socket while the witch is not so lucky it must claw its way out from a more tender region. The Parodies vanish after they are expelled and the party is once again on its way, using his clairvoyance Naelurec looks on ahead and sees many enemies ahead but the path is up the stairs and they choose not to challenge the large group guarding whatever it is in the room beyond. The trip up the stairs is uneventful until they reach the top there stands 2 smouldering cynders ,Thalon (Rah) Baeqlylth engages them with Kethaveltril Aleanlylth and Cael while they are fighting Alphonse “Clank” Stark sees 4 Servants of the Flame coming from the bottom of the stairs. Fighting for their lives both at the top of the stairs and below the battle rages , one of the servants is sent to get reinforcements and they miss their chance to stop him. With no other options Kethaveltril Aleanlylth again uses this strange new ability where he sends forth a dog formed of pure will to pursue the proverbial “one that got away”. The party is able to defeat their foes but at great cost injured and exhausted they push upstairs to try and find a safe haven to rest and replenish magic. Cael is guarding the bottom of the stairs while the door is checked when a creature they have heard called Choking Ash appears it is consuming not only the bodies of the fallen but rending the souls as well and for each one it consumes it adds to itself. A quick windwall spell keeps it at bay but instead of mindlessly bashing against the unseen wall it quickly goes back down the stairs as though searching for a new way up. The first room they come upon appears to be where they store gear taken from the many who have tried to delve the depths of the Tower on the way to the Well. Within the bags they find some helpful magic items, after a long rest they warily continue the long journey up the tower again it falls to Naelurec to use his clairvoyance to see the path ahead but this time the enemy is aware of his abilities and use false vision. Thinking the path is clear they head toward the room down the hall only to once again be ambushed this time by 5 Encephalon Guard of Vervenhive. It is another tough battle but again our heroes emerge triumphant, however Kethaveltril Aleanlylth discovers that the wedges they were hit with and the one the Magus was hit with were cursed and the Magus is out of time his death is at hand. Not wanting his journey to be interrupted Yndara Xaphan the Cleric of the god of Travel prays for guidance and finally uses a large chunk of her life experience to free them of the curse of early death that shall befall them. The Magus is overjoyed at this sacrifice on his behalf and teaches potent magic to the 2 arcane casters. With the curse now a bitter memory and with much more to do the need to press on forces them to continue deeper into this new level. In the next room there stands a 12 foot tall Molten Core Coal golem, with the casters weakening it the battle is joined much damage is dealt on both sides but the Magus shows why he is known as the Ultimate Magus when he casts Black blade of disaster and disintegrates the golem completely. As this session ends we are left to wonder What will become of the 2 parodies, why bother to make them at all why not kill the 2 and be done with it. What is happening to Keth how could he create the form of a wolf made of ectoplasm that surrounded him and what is that dog? Are there any other brotherhood groups to meet and are they working for the Five Terrors or are the two groups unrelated. Finally if the 2 groups are working together can they hope to stop them and the demon that is also in search of the well. We can only hope our heroes can continue to work together as a group it may be the only way to stop what is coming…………just maybe ;)

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So wait he is NOT a Prince...
The moment the door is opened leading into the next hall it becomes apparent that every step along this path shall be contested. Kethaveltril Aleanlylth and Alphonse “Clank” Stark enter the next hall , Keth accidentally triggers an acid trap although the damage is not great it reveals the source of the acid as the ceiling. Alphonse “Clank” Stark slams his hist against it and they hear an audible crack. Fearing perhaps that a large reservoir of acid is concealed above they retreat back. As the group decides it’s next move Naelurec uses his magic to look into the next room. To everyone’s horror hey falls back after being attacked through his own magic, nearly blinded he calls out a description of the creature but he need not have worried about that for it has tracked the source of the spell. It can be heard rampaging through the hall coming towards them, quickly an ambush is prepared for this thing. Thalon (Rah) Baeqlylth is the only one to score a blow against it and although it is a massive hit the creature is not slowed by it. With an unnatural speed and fury this great iron serpent with a humanoid torso, 8 clawed arms and a spine covered tail attacks lashing out in every direction at once. The great iron beasts power appears to be massive it’s attacks magical and deadly but before it is able to bring a solid hit on anyone Cael places an obliteration arrow square in it’s center mass reducing it to a pile of ash. Beyond the hall is a room filled with tiles, each one representing a different element after some trial and error they solve the riddle of the room and they move on. Beyond that the maze like hallway, just at the stairs going up is a shimmering wall. Magic reveals there are 10 of the Iron archers waiting to fire on any who try for the stairs. Thalon (Rah) Baeqlylth uses a magic shield and Yndara Xaphan uses magic to help protect him as he takes the incoming fire. He and the cleric are only lightly hit and they make it to the top of the stairs. The fifth floor will be more challenging as they have no map of it as they did the fourth. They explore until they come upon a room filled with a new group Known as the Bloodsworn Brotherhood they militant arm of the Brotherhood of the Angry Sun. They slay one of their own and as he bleeds out a massive blood golem is formed. The Brotherhood is far too confident of the Golems abilities for they all leave thinking it will crush the group without trouble. Adriane casts her chromatic orb and decimates the golem. Although more occurred the night was more about finding info and not of battle. The important info earned were as follows, There are multiple ways to remove the mark from Alphonse “Clank” Stark most are too awful to be used without terrible consequence. Adriane has a dreaded for of lycanthrope, by the light of the gibbous moon she becomes a were-pigeon! Most importantly they know a secret about the bloodsworn, they must have there skeleton removed of they will reform as a thing known as a Cynder: an undead infused with fire and energy drain abilities. Finally the mouse that Adriane has had with her all this time is not a mouse at all but an eye of Vervenhive one of the Terrors. Can they press on and reach the well or will they fall on the way as so many others have before them. Only time will tell………but time is not the friend they think it is or have they forgotten the demon that flew ahead of them in search of this very same thing……maybe he is lost but that is doubtful..more than likely he is on his way to the well as they speak and knowing a demon is opposing their moves can only make this bad situation that much worse. As our heroes rest perhaps they can use the insight this Oracle of the Flame gave them to their advantage………….just maybe.
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In case of emergency Climb the Rope
The twists and turns of this labyrinth like level are more easily managed with the map they have found, and divine guidance. But it does not help with The Terrors, more active than ever. Questioning what’s real and what’s not is becoming more of a problem but at the moment there is a creature always just ahead of them no matter the pace it always appears to be just beyond them. When finally they confront the thing which has been leaving ever more deadly traps in its wake it is an arrow demon. During the parley with the demon it wants to know why the 5 are violating the rules and warns them of the peril in that. Finally however they convince it that they are not in any of the terrors employ and move on. The next roadblock is an barricade hastily constructed in the hallway manned by powerful looking warrior’s, but it is an illusion that Adriane and Kethaveltril Aleanlylth see through it is actually some kobolds that have been driven from their mines by recent events and are simply trying to get back home. They run off but do not get far as they are slaughtered, not by our stalwart band but instead driven to the deed by what the party believes is the terror of seduction. Beyond the last of the dead kobolds is a fork in the hall down one of the paths is a strange glow. Anything going near it is changed in random ways, for a few moments the party plays with the idea of touching the raw chaos. In the end it is decided not to touch it, Onward they go through the twisting maze of halls until they find a strange creature in a hallway lined with withered but living beings. Each is nailed to the wall, on each nail is written infernal glyphs Yndara Xaphan begins to decipher them while Thalon (Rah) Baeqlylth guards her back. The strange creature seems to adapt to every attack made against it and it begins throwing terrible spells of raw evil arcane power. Once the code is revealed the party slays the creatures on the walls to take down this creature.With each being on the wall they slay this unknown creature becomes more and more injured until at last all that is left is a vast foaming pile of yellow pus a pouch and a magic mace. During thier rest they discover that Naelurec has been hit with a deadly demonic spell that will not allow him to rest and it is quickly killing him. After the proper sacrifice of life knowledge is made the spell is overcome. Beyond is more twisting corridors at the end of which are 2 grey archers. As the battle is joined it is learned that 1 of the grey archers is hidden from view by invisibility raising their numbers to 3, the more important discovery however is that they are made of Iron all of them body ,bow and arrows all iron. The arrows strike with such force they pass clean through any but Alphonse “Clank” Stark who they hit so hard they could knock down. The battle is hard fought and all suffer grievous wounds. Again triumphant they move on into the room beyond, they find what used to be some of the Iron Archers and they also find an unconscious man. He has been wounded grievously after some help from Yndara Xaphan he tells them of his party and how they had been destroyed 2 levels above this one. Although he is unknown Kethaveltril Aleanlylth ,much to everyone else’s suprise seems to be convinced he is telling the truth and he is asked to join the group. A few moments later the sound of drums fills all but a few with fear, into the room comes another metal monstrosity this one a huge beast 6ft at the shoulder a strange cross of creatures capable of fire magic and deadly disintegration beams it very nearly kills Thalon (Rah) Baeqlylth and in a moment that will live in infamy Naelurec disappears using rope trick, did he panic when the big fighter went down ? Did he just want to try his new spell? Did he forget he could heal Rah? we may never know the only thing for sure is that the last battle of the night put them on notice. The preliminary fights are over from here on in they are going to be meeting the heavyweights of the 5 Terrors. Lest we forget where are the brotherhood? What is going on with Adriane and this mouse? Finally is something happening with Kethaveltril Aleanlylth he has been strangely quicker to learn things since that jug all that time ago in the cave and now he is ever so subtly changing? What could this all mean what does any of it have to do with the Brotherhood and how do the 5 Terrors fit into all of this. The answers are coming but can they survive finding them out…only time will tell
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I choose to Disbelieve.....or I'll Take a # 5

Through the door in the hall that is where they must go but they are paused by a faint scratching sound and an acrid smell it is decided that Naelurec will use his magic’s to once again peer into the area beyond the door. He sees a creature chained to the wall but the chains appear to go into the wall they are not attached to it leading to Thalon (Rah) Baeqlylth to speculate that the creature could have great reach. A course of action is planned the door will be opened and Cael will loose an arrow at the beast. As the plan is set in motion, it seems the enemy has similar plans for them, arrows strike Kethaveltril Aleanlylth the minute he opens the door and the beast uses its howl attack sending flesh-tearing sound through the walls everyone is hit but none so hard as Adriane who loses her fingers in the attack. Thalon (Rah) Baeqlylth and Alphonse “Clank” Stark charge the archers to remove the ranged threat and Cael engages the sonic beast in a ranged duel. The battle lasts only a few moments but the outcome is never really in doubt. The archers prove no match for a follower of Kos and almost 600lbs of war-forged barbarian. The beast claims one final victim the beloved battle-axe of Alphonse “Clank” Stark is destroyed by its last action of this world as Cael scores a hit with a disintegration arrow leaving behind its strange collar. The spoils are the collar an assortment of arrows and amongst the debris on the floor a new page from the journal of a previous group with a new clue. The room itself has what appears to be a map on the floor made of movable tiles and after a few hours the puzzle is solved a map of the final level is what is hoped but as the last piece snaps into place it sinks into the floor and a well rises up, from the well emerges a towering figure powerfully built and full of evil intent. Each hero takes their turn trying to harm this champion of the Ascended Lich Vervenhive one of the Five Terrors. It is all in their minds however and they now realize that one of the terrors is active here. When things return to normal they see that there is, a map on the floor but it is a map to the next floor of the tower, Yndara Xaphan copies it in her journal and they move on. As they approach the next door, upon the slightest contact the door just vanishes revealing a hallway in the hall Kethaveltril Aleanlylth is confronted by illusions that test his sanity it begins to impact all his abilities even the checking of traps so that at the door to the next room he is unsure if it is or is not trapped even after a check. The room beyond is filled with blades and the party recalls a strange code hastily scrawled on the back of the new scroll, they enter the code and move through the blade area only to see that moments after they get through it starts back up. This odd room has a strangely shaped staircase and two secret 1 way doors. Naelurecis once again called upon to peer into them magically the first is a sheer drop hundreds of feet down. The second houses 11 steel predators, massive creatures larger and much heavier than the biggest of them. In a move right off a T-shirt Alphonse “Clank” Stark chooses to disbelieve the “illusion” of the steel predators and goes in, unfortunately they are not illusions and though he manages to calm one of the beasts the other 10 have moved into attack positions 1 pounce later and his spine is severed and just as he appears to be ready to meet his doom he is granted a stay of execution by Nistos another of the Terrors. After rest and healing the party heads up to the next level where they see a familiar blue mist and hear that horrific music coming from a spectral organ. They decide not to attack the source of the music this time and continue, down the hallway Kethaveltril Aleanlylth triggers a trap he missed and is saved as the arrows warp just like the ones Cael shot at Vervenhives champion! Then they are set upon by a host of undead from behind, the fighters charge them leaving none in their wake but as the fighters are dispatching the foe to the rear more emaciated undead emerge from the labyrinth like halls before them. Yndara Xaphan turns them destroying the lot and for her efforts, Taximil yet another of the Five Terrors batter her. This is the last action of the evening but lets reflect on what has occurred. Multiple Terrors have made an appearance, are they getting closer to the well? Will this deter them from pressing on? Why would one of the Terrors spare Alphonse “Clank” Stark? For what purpose, or is it just a sadistic game to be enjoyed by a timeless being filled with hate and rage? Why spare Kethaveltril Aleanlylth the way Vervenhive saved his champion? What purpose could that have served? Like always, they leave with some questions answered only to be replaced by new ones. Finally, the biggest question who is this Lord Nathaniel smallest of the Giant Mice heir to the Throne of Borgos? Why does he so resemble an ordinary field mouse? Why is Adriane championing his cause? Is she really going to make a full outfit for him? Only time will tell what is real and what is just the illusions created by five beings driven by mad rage to stop any from reaching the well that lies somewhere in this towers reality tearing design.

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Shanks for the memories

At last a physical indicator that they are on the correct path to the “ Well of Frozen Souls”. No longer just some bits of magic guiding them this was real proof, the well was getting closer and unlike these poor bastards whose bodies have been left to be picked clean by the denizens of this place. Amongst the meager possessions left is a journal entry written by someone calling themselves the Steward of Stonewood Keep according to the entry this person called Myrdon Willsain was beginning to mistrust his guide whom he referred to as Hadriel. Not only that but they are now finding explorer marks on the floor or walls marking which way they went, each doorway is crudely trapped. Onward they press but as they prepare to move on they come across 3 desiccators, 3 armored skeletons and their leader a Deathlock sorcerer. As the battle is joined Cael obliterates the Deathlock but not before it casts a couple of spells one of which is a contingency spell which hit’s the party. The other spell it had cast is far more troublesome as it keeps the party from using any metal against its minions; the casters keep the party in it and the non-casters use impromptu weapons. In the end the finally tally is all undead put back to earth but not before both Thalon (Rah) Baeqlylth and Kethaveltril Aleanlylth are run through and Alphonse “Clank” Stark is hit with a desiccation blast that being mostly metal the high salt content does massive damage and only through hard work do they keep it from killing him. But to the victor go the spoils some swords and a suit of banded mail but no cash. The next room has another member of the party whose trail they are following pinned to the floor by a 2 handed sword beneath the body is a pouch and in it a great gem as Kethaveltril Aleanlylth examines it and the gem changes, seemingly drawing a red aura from him and changing the gem to a pale blue. The party is not sure what if anything has happened to their comrade they have guesses but that is all. Alphonse tries to check out the gem and it changes again lowering in value but not changing him in any way they can see. They travel from room to room encountering more undead horrors nothing they can’t handle. A room with a table 4 chairs and 1 body leads to another revelation as beneath the body a name is scrawled but it is almost totally unreadable. The last area of the night is a hallway with 3 plague blights lightning fast bloated bodies filled with disease fortunately none of the party succumbs to their gangrenous touch. Post fight they make camp and prepare for whatever fresh horrors await beyond the door at the end of the hall, but what was that voice some of them have heard and more importantly what happened to Kethaveltril Aleanlylth if anything.

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Monkey see, Monkey Poo?

The top of the stairs beckons and like all hearty groups seeking fame and fortune they press on and the room at the top is as strange as any they have faced yet, steeply sloped floor leading to a deep pit filled with blades and spikes. However the group is varied and skilled in many things or blessed by divine beings and not so prone to falling in a pit the door is a strange combination lock but Adriane makes short work out of it. Beyond the door the room is under constant change , magical turmoil keeps the room from staying as it should be. Once again Adriane makes the discovery of the Charrl a being of pure hate trapped in ice and air, she hits the room with a fireball but it’s retaliation drops Naelurec where he stands and injures 2 others. It then begins to exude pure cold, it is so cold it is cracking the stone around it and a sheet of ice threatens to engulf them all. It is not allowed to occur as they kill it and avoid it’s death throes blast. Next area is a hallway it is filled with noise and a faint magic that has somehow gone wrong. The source of the noise is made evident quickly as 12 goblins charge from the gloom they are put to sleep easily, then another 12 appear and the group begins to think that there is a being behind this and it is confirmed as they find a summoning ooze at the end of the hall. After it is struck it decides to up the ante and summons a fiendish dire gorilla to kill them all but moments later it is simply obliterated by a disintegration arrow loosed from Cael. The gorilla is unsure what to do and is then used by the party after Kethaveltril Aleanlylth uses his mirror of suggestion on it. Naelurec the beasts only casualty wishes the mirror had come out a little earlier as he could have avoided being struck in the face and chest with a massive handful of flaming feces. With their new found friend the adventure to the Well continues and the room they reach is filled with pits and chests, the chests are all rocking on the edge of the pits but a quick spell reveals each has an imp waiting to push it in. 3 are saved and they have much needed supplies in the form of rings , a greatsword and some scrolls all of which are magic that has been lost to the ages, more ancient magic being revived, brought back to life and into the modern era. The casters are all eager to learn this new magic , the decision is made to rest and prepare for what is to come and to identify the spoils. Afterwards a check of the pits is made, the first pit they lower Kethaveltril Aleanlylth as he is descending he gets into a conversation with an imp named Zephyr who convinces him to take a bag of holding it has “acquired” what it has not revealed is that it gotten it from Tiamat the queen of dragons nor do they know that it’s contents are a clutch of a newly created race of dragon. She will hunt for this until it is found with all forces at her disposal. With the threat of the bag discovered by Yndara Xaphan it is decided to use one of the powerful rings they have found to be rid of the bag for good so that it cannot ever be traced back to their friend. After that Thalon (Rah) Baeqlylth takes over the pit searches and he finds a magic mirror which shows him the location of the great blade “Bone Reaver”. With this new knowledge the push to find the well has added meaning and beyond the next door they realize how serious things are getting as a gang of Skull Crusher ogres wearing the livery and colors of the Brotherhood stand ready to stop the quest in it’s tracks the final battle of the night is a hard fought contest but ultimately our stalwart heroes drop all 4. Another night of questing concludes the wounds are tended the spoils divided that just leaves us with our questions what was the imp Zephyr trying to accomplish and is there a connection to the Brotherhood. If there is things could be getting very bad in a hurry and the sooner they find the well the better.

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The Brotherhood revealed
With the spoils divided they continue on their way, pressing ever deeper into the tower it’s strange architecture changing drastically as they go. The changes bring questions is there one driving force at work? Is this place shared by many? Is there a power struggle for ownership? But questions need answers and they shall find out on the way to the “Well of Frozen Souls”. The very next door they pass through tells them just how drastically things are changing in the tower, A dimly lit room the air is stale and moldy as if the room had died years ago. There is the unmistakable feeling of this place being a crypt totally inhospitable to the living. There is a table in the room and a chest that is partially broken revealing part of it’s contents. Our heroes sense a trap but cannot find the trigger until Naelurec uses his magic to see beneath the chest revealing all. They push on through the east door the floor looks clear and well worn with use along the walls are weapon racks loaded with magic weapons. Again the party senses trap and again they are right they avoid the trap and enter the east door again. They also open the north door which leads to the Altar room . Throughout the new rooms they have been finding skulls with flame rubies in their mouths the symbol of the brotherhood, they decide to head back to where they heard screams and come upon the lair of the flesh shavers. There are six of them shrouded by invisibility the fruit of their labors lay on the tables around the room but invisibility is the only defense they have as they are not warriors and a quick spell from Adriane quickly removes that advantage. They die quickly and the party moves from this room of slaughter. Briefly they encounter a demon but decide not to challenge it and return to the altar room and discover it’s inhabitant an undead horror known as the eye of fear and flame. Only Thalon (Rah) Baeqlylth does not succumb to its fear aura. It is a worthy foe but in the end the party begins to shake off the fear effects and Yndara Xaphan is able to deal massive damage to the undead creature. They find a hidden relic in the altar and rest at the foot of the stairs that they know heads towards the goal but the mid level demon spells trouble and they know it will not be getting easier…..but that is for another day tonight they rest and check the spoils of the day.
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Beyond the Green (steel) door

After opening the door they find a room with 4 strange metal columns and and a well, the room is searched and a secret tile is found beneath it a box but the whole thing is an elaborate trap, the doors slam and bolt while the well begins to overflow with brackish black fluid just before all this very familiar arrows strike 2 members of the group are entangled. The trap is quickly filling the room and they scramble to figure a way out all seems lost until Kethaveltril Aleanlylth touches one of the columns in a blinding flash long dormant magic resets the trap but in the confusion the archer has made his way down from his murder hole and has the rogue at sword point he is curious where they obtained the moon ivy armor Keth is wearing after several tense moments the mood changes and the archer decides for the time being he shall join the group. Beyond the room is a hallway which is laden with traps, the rogue however proves too quick for them and those he doesn’t disarm he deftly avoids. Beyond that is a room left untouched by the current inhabitants for a reason that becomes clear after the archer mentions that the nest they see is usually inhabited by faerie dragons and they are usually invisible. Adriane uses her magic to see them and they begin talking to her, during the conversation they notice keth is “thinking bad thoughts” they decide to fix that and hit Keth with their breath weapon – euphoria gas. With a new outlook on life Keth wanders off and the group continues trying to get some answers from the dragons at the first mention of “The Well of Frozen Souls” the dragons flee never to return . All searches of the room come up empty and it is decide to press on through the next door, it leads to a hallway which is defended by archers who fire the instant our heroes enter the hall. During the combat several potent spells strike party members the last one nearly kills Naelurec if not for timely intervention from Yndara Xaphan he would never rise from this spell. The party has their worst fears confirmed as they see the caster is one of the summoned Modron casters after it drops 2 members of the party it again wanders off. Without spell support the archers fall save for one that is teleported to safety, a quick search of the bodies later they press on to the next room it is empty, after a search they find a secret door leading to a library long hidden and filled with what is hoped to be some answers or magical aid. The small private library is guarded by a basilisk which is handled after a short skirmish, the library has mostly useless information but there are a few books,scrolls and parchments and three hidden pouches. With the booty collected they begin the task of figuring what the haul is who it benefits most, the party is weary and in need of rest maybe they will have more luck tomorrow.

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I hear they serve pancakes here

We pick up inside the Tower where the well of frozen souls is supposed to be, is it really here they do not know but everything about this place is wrong nothing is as it should be and if the patrols they witnessed as they snuck in are any indication this place is the most dangerous place they have been. moving about the halls is dangerous enough but what they find just beyond the first rooms takes it to a whole new level, summoning circles but unlike any they have ever seen ancient magic long forgotten but it is decided to see what it summons the one chosen summons a tridrone a living being from the planes of Nirvana a living triangle his caste responsible for building exotic things architecture both wondrous and impossible using methods seen nowhere on this plane but brought into being by several thousand slave workers. It informs our heroes that the other circle summons the members of the warrior caste, the party thanks it and let it go and then they choose to summon the warrior a quadrone warrior about the size of a rubik’s cube. The party is unimpressed to say the least but at least it is enthusiastic bordering on psychotically so. Down the next hall are 2 human guards wielding exotic weapons the likes of which they have not seen before but that is beginning to become an accepted norm in this tower. They dispatch the guards and learn that after they have served their purpose the summoned Modons as they are known are drained and their life essence is installed in a weapon. They continue on and find another summoning room this one with 6 circles they begin smashing them to try and stem the tide of summoned beings being used for any purpose. There are stairs and they find a secret compartment in the floor, in it is a choker and when worn it creates a suit of moon ivy armor another long unused type of magic but at least this one they can benefit from Kethaveltril Aleanlylth decides to wear it and is pleased with the results. The stairs lead to a small room with 4 doors one in each direction the heroes choose west for a dubious reason at best {let’s just blame a fictional Russian mouse} as each door is checked for traps a pair of crystals light up when the door is opened there are guards waiting 5 archers with specialized arrows, some of the arrows ensnare and some disintegrate and as daunting as the situation is it is nothing compared to what is coming down the hall the archers retreat as the new threat appears a massive cylinder known as a Nonaton part of the Modron Hierarchy the royal wizards it uses a strange spell that shatters the walls of the hallway the party is hit hard by the spell and grateful that the walls absorbed the majority of the damage as all the spell casters realize had it hit the room it could have killed them all. One spell and the creature lumbers away leaving the party to the archers, but the party charges the archers removing the real threat of the arrows, in hand to hand they are out of their element and the archers fall quickly. This is just the first taste of what the tower holds as the party breaks to camp they think of all the things that have transpired a crude picture that might look familiar summoned creatures and 2 new natural magics moon ivy and baatorian green steel but what could all this be leading to maybe the answers are closer to the well but for now they study and rest to learn new skills for the coming days……and pray to their gods that that will be enough.

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A funny thing happened on the way up the stairs

Was it just a dream? No, it was real enough. The guardian was real, as was his warning to the party. But for now, they need to deal with the immediate future; whatever lay down the next hallway and past the bend. The group rounds the corner, and sees a door with worn glyphs. With much magic they are able to repair each glyph and learn of the Five Terrors the Guardian of Hope warned them about. The first is Vervinhive, the Terror of the Mind. He earned his name by conquering territories through subterfuge. He would sow seeds of discord, suspicion and hate, then take the kingdom over with minimal combat. The second is Taxmille, the Terror of Seduction. She would use courtesans to siphon kings of their power and wealth. The third is Zlenesta, the Terror of Decay. She would spread disease and wipe out entire cities, then move in and take over. The fourth is Buhalix, the Terror of Famine. He would send vermin into the cities to devour the grainaries. The fifth and final terror is Nystos, the Terror of the Void. He would set up powerful illusions near kingdoms, exploiting their fear of the unknown. Once in place, he would enter the kingdom and masquerade as a saviour. Then he would conquer the kingdom by winning the favor of the people. Each Terror was slain by Fardal, but was reanimated as a lich by a cult that had begun following them. Each cult was killed by their patron Terror, however, as each Terror had believed they would ascend to godhood. Now reanimated, those goals were forever out of reach. Once they have finished reading,a hidden glyph appears. This glyph tells of Malithias, the Great Betrayer. He was the man who convinced the cults to bring the Terrors back as undead, thereby cheating them of the ascension promised them. Armed with a better understanding of their newfound enemies, the party enters the room beyond the door to find eight silvered globes suspended from the ceiling by mithril cords. The door slams shut behind them, and it appears the party is trapped in the room. A quick search reveals a secret door, but it bears an unpickable lock. A voice fills the room, saying that a key must be found. Seeing no other options, they begin to crack open the globes. The first contains coins and a heavy key. However, both coins and key are lead. The next globe contains a dangerous grey ooze, which Adriane is best suited to defeat. The next holds two shadows and another fake key. The shadows are quickly dispatched by Yndara Xaphan with a turning of the undead. The next globe, thankfully, contains the proper key and what appears to be a potent magic ring. A Magic Mouth appears and states that the ring can turn the wearer invisible, and will grant one wish per year. With little question, the party turns the ring over to Kethaveltril Aleanlylth, recognizing that invisibility would benefit the rogue the most. Testing its power, Keth activates the invisibility. At the very least, that portion of the ring’s power is no lie. With exiting the room no longer a problem, the party heads into the next hallway. However, the moment Keth leaves, his invisibility is revoked and the voice in the room remarks that it is interesting that no one turned upon each other to possess its power. Keth holds a long discussion with the voice. As it turns out, the ring was merely a loyalty test set up by Malithias, and he is displeased that no one tried anything underhanded to become the bearer of the ring. He was sure that one of their number would lust for its power, but it did not happen the way he so desired. No longer wishing to be in the room, the party wanders down the long hallway to the next door. As it opens, the group discovers the largest chamber yet; a massive, poorly lit room measuring 28,000 square feet. In the far corner they see 4 figures enrobed in the shadows. As the party walks towards the strange figures, three of the figures loose a volley of arrows at them but miss badly. It is almost as though they aren’t trying to hit them.Thalon (Rah) Baeqlylth approaches them while Keth slips into the dark to flank them. Grimr moves along the other wall, Naelurec, Adriane and Yndara move to within casting range and await the worst. It is not to come. Thalon keeps a level head and refuses to make any aggressive action. Even as one of the figures approaches, Thalon does not do more than walk ever closer. Even as the figure brandishes a dire flail and moves to strike a fatal blow, Thalon does not touch his weapon. Upon connecting with the attack, the figure crumbles to dust, the last look upon his face being one of relief. His centuries of torment and killing hapless adventurers, guilty only of self-defense against a percieved threat, has come to an end. The other 2 figures are released the same way leaving only the Mistress of Pain. In a display of compassion, Thalon embraces her and speaks of the love Fardal felt for her. He tells her that Fardal did not forget about her, and that he not only died trying to save her, but that his last thoughts were of her and the child they would both leave behind. She looks at Thalon with tears in her eyes, then falls dead in his arms. Behind her, there are levers and gears that lock down the entire dungeon complex that was added onto the mines. The quest to clear the mines appearing to be over, the party allows themselves a moment of victory. They spend the next few hours resting and locating the hidden riches in the room. Perhaps if they knew what was to come, they would approach the room differently. Perhaps if they knew just how close death was for one of them… but no one ever knows when the wheel of fate will hit their number, do they? A pity. As the party exits the dungeon, everyone is outside but Keth and Grimr. Moments pass, and only Keth emerges. He is covered in gore and informs the others that Grimr must have triggered an unseen trap. With his body out of range of the amulet, his death couldn’t be prevented. What’s more, with his soul promised to Yndara’s demonic grandfather, Grimr can never be resurrected. Following Keth’s… suspicious exit, there appears to be another figure following the party. Instantly, they recognize it as Grimr’s body, but it is twisted and his head is no longer seated upon his neck. It has been replaced by a skeletal abberation with sunken red eyes. The party bids a hasty retreat, unwilling to kill the creature that has taken over Grimr’s decaying flesh. They deduce that this must be the parasite the Guardian tried so desperately to remove. Retreating to the town in which they made the agreement to clear out the mines, they find that there is quite a commotion within the city walls. There is rumor of a strange creature that will not leave. While perusing the shops, the party sees the creature in the general store. It is a Warforged, and it is attempting to buy adventuring materials. The town is unhappy with its presence, and all shopkeeps refuse to do business with it. The party resigns to interact with the Warforged only after they have recieved payment for their work. On meeting with the council, they discover the town is unwilling to pay the agreed amount, claiming that Grimr had made a deal to donate half the money to an orphans fund. The party realizes it is a trick, mainly due to the fact that Grimr held a deep hatred of orphans ever since an encounter with one left him with only half his gold. Nevertheless, the council still tries to give less than the contracted amount. Thinking quickly, Yndara makes what appears to be a shrewd deal; if the council will give the party the full 2000 gold each, the party will ensure the Warforged not only vacates the town, but also never sets foot in it again. The council finds the deal agreeable, if only to rid themselves of an unwanted “abomination”. Once they exit the council, the party goes back to the general store. The shopkeep ignores the Warforged and offers his business to Keth while Yndara speaks with the Warforged to get a list of items he needs. The party intends to make the purchases on its behalf. The Warforged is about as grateful as a newly-sentient construct can be, and sends Yndara to the armorsmith to purchase a buckler. Once all preparations are made, the party escorts the Warforged out of the town and explains the deal they made with the council. They then extend an offer to join the group, as they are decidedly more tolerant of his presence. He accepts, and they head off towards the wizard’s tower. On the road, they wonder if the time the two months they spent clearing the mines has impacted their main quest to the Well of Frozen Souls. However, something feels strange. When the party makes camp, they realize that the town they had just left is covered in black smoke. Soon, a pair of Goristros appears in the smoke. Then an entire horde comes into view. Yndara recognizes it as the 43rd Legion of the Abyss, a powerful army that has remained dormant in wait of the resurrection of their commander. The party soon sees a figure flying overhead. It is the creature that took over Grimr’s body. They realize that the creature is the reincarnated commander. Yndara wracks her brain for the tales of the Abyss that her father would tell her as a child, and she suddenly remembers that the entire legion, commander and all, are in the service of Baphomet, the Abyssal Prince of Beasts. The commander is heading to the very tower toward which the party is travelling. Realizing their failure in not allowing the Guardian to remove the parasite, they can do naught but continue on their path and hope that they will be able to defeat whatever is waiting for them.

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